Andrew Mendes is a mailman from sunny South Florida.
31 August 2015 at 04:47
Was that created with a Voronoi algorithm? Looks nice, but too steep to have people live on it, I guess, if that was the intention at all.
31 August 2015 at 16:13
It was an MIT website. I’ll let you know which.
You’re right though there’s no way to make it less step unless maybe I play with the seed.
Do you know any others?
1 September 2015 at 04:58
I’ve found something like that before on the internet (might even the be same website), but I don’t quite remember if I could successfully generate land that wasn’t too steep. You might also be interested in Wilbur, though programs that algorithmically generate terrain often produce kind of unnatural looking results IMO.
1 September 2015 at 19:31
Its here: http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/demo.html
Fill in your details below or click an icon to log in:
You are commenting using your WordPress.com account. ( Log Out / Change )
You are commenting using your Twitter account. ( Log Out / Change )
You are commenting using your Facebook account. ( Log Out / Change )
You are commenting using your Google+ account. ( Log Out / Change )
Connecting to %s
Notify me of new comments via email.
Notify me of new posts via email.
Can picture writing be phonetic? Is there a way to fake Chinese, or Mayan, or Egyptian?
These questions, and simple vector graphics manipulations, produced two dramatically different writing systems, collectively known as Pseudoglyphs.
Florida Gold Coast
Pseudoglyphs by Andrew Mendes is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Permissions beyond the scope of this license may be available upon request.
Create a free website or blog at WordPress.com.